In honor of the new Elder Scrolls game releasing 11/11/11, I decided to break out an old staple. Oblivion. I wanted to see if the game was still as amazing as I remembered it being. Considering that I haven’t played this game in well over two years and I am a huge graphics snob, I wasn’t really expecting anything that great. I was very WRONG. This game is still fantastic and I am addicted all over again, I mean not sleeping for two days kind of addicted. I had forgotten the kinds of things that you can do in an amazing single player RPG. Bethesda just blows my mind with the amount of work and thought that they put into these games. I would love to see these in MMO format, but part of me knows that it would only cheapen the experience rather than enhance it. You just can’t get this kind of immersion anywhere else.
This was a quality game five years ago, with top of the line graphics and physics engines. While the graphics are no longer the greatest I have ever seen, they certainly aren’t the worst and they in no way damage this game for me. I usually have a problem playing games that don’t have great graphics because they also lack the content to keep me occupied. Not a problem in Oblivion. The graphics are still better than some games that I have tried in the past year claiming to have state of the art graphics engines, and the content completely makes up for any lack in graphics quality.
I am going to make a list of some of my favorite features for this game. Keep in mind that I have only been playing this game again for the past few weeks, and it has already shown that it is still definitely worth the while; a very hard thing to do for most games at five years running with little to no patching.
The first and most relevant thing that I would like to point out is that even though this game is five years old, it still has a MASSIVE online modifications community. I used to run fifty plus mods for WoW, but have found over some 10,000 available for Oblivion. This is an astonishing number for me, especially considering that the vast majority of these are unique. You normally have upwards of ten percent of game modifications being different versions of the same thing in my experience. With Oblivion or Morrowind it seems to be more like a two percent ratio of modifications being created for the exact same utility. The possibilities are limitless. There are people out there creating a boat load of mount and quest content available to whomever takes the time to look. You could, in essence, completely beat this game and still have an unlimited number of player created expansion packs to add to the game. Each of these modifications adds a whole new level of depth. You could get a new mount, or companion pets, or you could also get an entirely new zone with tons of quests and a complete overhaul of the game’s graphics. To think that these additions are created by everyday fans of the game; people who have spent countless hours making the world of Oblivion their own place to live, relax and escape. Obviously this game has a lot to give. I have yet to see another game with a player base as devoted to making this world one in which they can create a whole new existence to call their own.
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For example; I have found over 100 companion pets to collect, each of these are either combat pets or just vanity pets. I have also found whole new areas devoted to shops with new clothing and weapons. I could add a player created mansion to live in, but I still have to do a lengthy quest chain to acquire a key that allows me to call this abode my own. It is truly astonishing, the options that I have to choose from that present the very real possibility to play this game for years. You can also get mods that allow your player to hire and recruit companion npcs or entire parties of seven companions to help you on your journey through Cyrodiil.
This game has more than just mods available to make it great. The original content and game mechanics are still more than worth their salt. There are several different in game guilds that you can join and do quests for. These guilds are a lot different than guilds in MMO’s. They aren’t just groups of people to join and hang out with. These guilds, like the Mage Guild for example, are like factions. You do an initial act to get an invitation to the guild, and then you do tons of quests for them. After doing these quests, you will have gained reputation and standing in the guild based on the amount of work that you have put into it. The Assassin’s guild starts only after you have murdered someone and then gone to sleep in a safe place such as your personal house. How do you find out what is needed to activate these quests? You talk to the people who live in the world of Elder Scrolls. People in the game have rumors as well as quests to fill your brain with, allowing you to figure out how to accomplish what you would like without actually giving you all the answers. No one is there to hold your hand in Oblivion like they are in World of Warcraft. You do not get stagnate quest chains that are only there to help you level. Oblivion is to be played the way you want to play it.
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Leveling in this game is really different as well. In order to level, you have to do things that will max out the attributes and abilities that you have picked out for yourself. Sneaking and stealing will level your sneak . Using your bow will level your marksmanship, and healing yourself will level your restoration and intelligence. Other things like jumping a lot, or just running around either in circles or around the world will level your athletics and acrobatics. Once a certain number of these attributes have attained enough points, you will level. Once you have leveled, you can choose to spend points in six other traits, such as agility and strength. Putting points into your strength will cause your character to be able to carry more, have more health, ect. The same applies with different effects for the other five traits. This essentially makes it so that your character becomes best at whatever you do the most. So you can in essence, level through the game just by exploring if you choose.
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Different ways of killing people will also affect the way you play the game. You can head shot with your bow, or hack and slash with your sword and board, sure, but there are more interesting ways to kill here. There is pick pocketing in the game just like there is in several others I have played, although it is different here. You can not only take what someone has in their pockets, but you can also place things into theirs. You can murder the queen of a castle after you have stolen the key to the gates by slipping a poison apple into her food sack. Then just sit back and watch the fireworks as the town explodes into action a few hours later, trying to deal with the chaos that follows her demise. Another thing that I enjoy, is that once you have killed someone in the game, they stay dead. This is much unlike other RPG’s, and I think it really helps out with immersion.
Last but not least is the player housing system. This system is by far the best that I have ever seen. You can not only purchase and mod several houses in the game for one character, but you can also decorate them to suit your tastes. By decorating, I don’t mean the kind of decorating that you will find in most games. I mean that you go to a vendor and purchase all of the furnishings for your home that are available to you. When you return to your house, everything will be in place already. This just gives you places to put things. You will have containers and tables and beds and all kinds of things that are stationary in your home. You can put things into the drawers and containers if you like, but I prefer to showcase all of the things that I have stolen, oops, I mean acquired. After you have decided what you want to store, and what you want to display, you simply drop everything on the floor in your living room and start placing things throughout your house. You can put stuff anywhere you like. There are no set limitations on where certain sized things have to be placed or how many items you can put out. Nothing like that has been put into place in order to limit your creativity. This is the best player housing I have seen all by itself, but when you look at the housing modifications that can be added to the game, you will come to understand that you could potentially play this game for years and only ever finish decorating all of your houses before you are done.
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Now everyone knows that I am an MMORPG fan through and through. Yet Oblivion has made me question whether or not this is a good standing for me. I think not, I am sure that I will be paying much more attention to stand alone RPGs in the future. Good job Bethesda, I salute you.
Here are my two favorite mod websites for both Morrowind and Oblivion:
http://tesnexus.com/
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.list